Wednesday, September 23, 2009

Week 5!

We started with everyone taking turns talking a bit about what they were working on for the "Tool / Toy" assignment that's due in two weeks.  This is a terrifyingly creative class, and the projects exceeded even my most inflated expectations.

Most people talked about their "problem finding", that is, what area(s) they were looking at to try to improve, or what problems they wanted to solve. Most were well onto the solution stage, talking about what they were making. Some discussed implementation issues like how to actually build their device or product, a few others wanted help choosing which of several projects they would pursue.

I emphasized the importance of perception in the creative process, and specifically how re-framing problems / challenges can lead to a lot of additional avenues to explore before deciding on the one best way to define the problem in any given situation. It is also critical to generate a lot of solutions to your problem before deciding on one to go with; generally, the more ideas you have, the better the final outcome.

Next, we turned to today's build - creating hanging sculptures / lamps. Specifically, your assignment, should you choose to accept it (and most of you did)  was to take some old coat hangers,  leotards, and LEDs, and turn these into pairs of simple, elegant shapes that glow in the dark and could eventually be hung from the ceiling in an installation later in the term. As usual, you came, you saw,  and you conquered.  A few of you will continue your builds for part of next class.

And you know what else I am going to talk about, right? Yes, coat hangers!  I mean, what could possibly go wrong with a bunch of people cutting, bending and generally playing with straightened, springy pieces of sharp metal in the close confines of a computer lab? So I spent the entire build saying "please put on your eye protection" about 500 times. And how was YOUR day?

Thursday, September 17, 2009

Week 4: A relatively quiet day, with the emphasis on "relatively".  No physical builds, but exploration of the role of perception in creativity, some field work on "problem finding",  and some conceptual / design exercises involving new life forms and voice-activated, haptic and implantable computing. We took a closer look at the next assignment (Tool / Toy) , and starting collecting material for our next build, where we will be using leotards, coat hangers and ...?  Next week, a quick look at Tool/Toy proposals and then we get back to the serious business of making stuff.

Friday, September 11, 2009




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Week Three - Vibrobot Challenge

Ah, week three and already we are constructing some beautiful, strange objects. This was more of a "process class"; the challenge was: (1) to create a novel object that could move primarily through the vibration of a small electric motor, and (2)   to document the process on one of the team's blogs. As the blogs, photos and videos below indicate, there were A LOT of interesting approaches (scroll down to the botton of the photos, then click on "links to this post" to see them). Each team immediately grasped the nature of the challenge and -- once again - dramatically exceeded my expectations. Have a look (and we are REALLY sorry about the mess) ...

Thursday, September 3, 2009